After completing this course, students will be able to:
- Explain the purpose of the .NET Framework, and understand how to use C# and Visual Studio 2010 to build .NET Framework applications.
- Understand the syntax of basic C# programming constructs.
- Create and call methods in a C# application.
- Catch, handle and throw exceptions.
- Perform basic file IO operations in a C# application.
- Create and use new types (enumerations, classes, and structures), and understand the differences between reference types and value types.
- Control the visibility and lifetime of members in a type.
- Use inheritance to create new reference types.
- Manage the lifetime of objects and control the use of resources.
- Define properties and indexers to encapsulate data, and define operators for this data.
- Decouple an operation from the method that implements an operation, and use these decoupled operations to handle asynchronous events.
- Use collections to aggregate data, and use Generics to implement type-safe collection classes, structures, interfaces, and methods.
- Implement custom collection classes that support enumeration.
- Query in-memory data by using LINQ.
- Integrate code written by using a dynamic language such as Ruby and Python, or technologies such as COM, into a C# application
This course is intended for experienced developers who already have programming experience in C, C++, Visual Basic, or Java and understand the concepts of object-oriented programming.
This course is not designed for new programmers; it is targeted at professional developers with at least 12 months experience of programming in an object-oriented environment.
Module 1: Introducing C# and the .NET FrameworkThis module explains the .NET Framework, and using C# and Visual Studio 2010 for building .NET Framework applications.Lessons
- Introduction to the .NET Framework
- Creating Projects Within Visual Studio 2010
- Writing a C# Application
- Building a Graphical Application
- Documenting an Application
- Running and Debugging Applications by Using Visual Studio 2010
Lab : Introducing C# and the .NET Framework
- Building a Simple Console Application
- Building a WPF Application
- Verifying the Application
- Generating Documentation for an Application
Module 2: Using C# Programming ConstructsThis module explains the syntax of basic C# programming constructs.Lessons
- Declaring Variables and Assigning Values
- Using Expressions and Operators
- Creating and Using Arrays
- Using Decision Statements
- Using Iteration Statements
Lab : Using C# Programming Constructs
- Calculating Square Roots with Improved Accuracy
- Converting Integer Numeric Data to Binary
- Multiplying Matrices
Module 3: Declaring and Calling MethodsThis module explains how to create and call methods.Lessons
- Defining and Invoking Methods
- Specifying Optional Parameters and Output Parameters
Lab : Declaring and Calling Methods
- Calculating the Greatest Common Divisor of Two Integers by Using Euclid's Algorithm
- Calculating the GCD of Three, Four, or Five Integers
- Comparing the Efficiency of Two Algorithms
- Displaying Results Graphically
- Solving Simultaneous Equations (optional)
Module 4: Handling ExceptionsThis module explains how to catch exceptions and handle them. Students will also learn how to throw exceptions.Lessons
- Handling Exceptions
- Raising Exceptions
Lab : Handling Exceptions
- Making a Method Fail-Safe
- Detecting an Exceptional Condition
- Checking for Numeric Overflow
Module 5: Reading and Writing FilesThis module explains how to perform basic file I/O operations in a C# application.Lessons
- Accessing the File System
- Reading and Writing Files by Using Streams
Lab : Reading and Writing Files
- Building a Simple Editor
- Making the Editor XML Aware
Module 6: Creating New TypesThis module explains how to create and use new types (enumerations, classes, and structures)Lessons
- Creating and Using Enumerations
- Creating and Using Classes
- Creating and Using Structs
- Comparing References to Values
Lab : Creating New Types
- Using Enumerations to Specify Domains
- Using a Struct to Model a Simple Type
- Using a Class to Model a More Complex Type
- Using a Nullable Struct
Module 7: Encapsulating Data and MethodsThis module explains how to control the visibility and lifetime of members in a type.Lessons
- Controlling Visibility of Type Members
- Sharing Methods and Data
Lab : Encapsulating Data and Methods
- Hiding Data Members
- Using Static Members to Share Data
- Implementing an Extension Method
Module 8: Inheriting From Classes and Implementing InterfacesThis module explains how to use inheritance to create new reference typesLessons
- Using Inheritance to Define New Reference Types
- Defining and Implementing Interfaces
- Defining Abstract Classes
Lab : Inheriting From Classes and Implementing Interfaces
- Defining an Interface
- Implementing an Interface
- Creating an Abstract Class
Module 9: Managing the Lifetime of Objects and Controlling Resources Lessons
- Introduction to Garbage Collection
- Managing Resources
Lab : Managing the Lifetime of Objects and Controlling Resources
- Implementing the IDisposable Interface
- Managing Resources Used By an Object
Module 10: Encapsulating Data and Defining Overloaded Operators Lessons
- Creating and Using Properties
- Creating and Using Indexers
- Overloading Operators
Lab : Creating and Using Properties
- Defining Properties in an Interface
- Implementing Properties in a Class
- Using Properties Exposed By a Class
Lab : Creating and Using Indexers
- Implementing an Indexer to Access Bits in a Control Register
- Using an Indexer Exposed by a Class
Lab : Overloading Operators
- Defining the Matrix and MatrixNotCompatible Types
- Implementing Operators for the Matrix Type
- Testing the Operators for the Matrix Type
Module 11: Decoupling Methods and Handling EventsThis module explains how to decouple an operation from the method that implements an operation, and how to use these decoupled methods to handle asynchronous events.Lessons
- Declaring and Using Delegates
- Using Lambda Expressions
- Handling Events
Lab : Decoupling Methods and Handling Events
- Raising and Handling Events
- Using Lambda Expressions to Specify Code
Module 12: Using Collections and Building Generic TypesThis module introduces collections, and describes how to use Generics to implement type-safe collection classes, structures, interfaces, and methods.Lessons
- Using Collections
- Creating and Using Generic Types
- Defining Generic Interfaces and Understanding Variance
- Using Generic Methods and Delegates
Lab : Using Collections
- Optimizing a Method by Caching Data
Lab : Building Generic Types
- Defining a Generic Interface
- Implementing a Generic Interface
- Implementing a Test Harness for the BinaryTree Project
- Implementing a Generic Method
Module 13: Building and Enumerating Custom Collection Classes Lessons
- Implementing a Custom Collection Class
- Adding an Enumerator to a Custom Collection Class
Lab : Building and Enumerating Custom Collection Classes
- Implementing the IList TItem Interface
- Implementing an Enumerator by Writing Code
- Implementing an Enumerator by Using an Iterator
Module 14: Using LINQ to Query DataThis module explains how to query in-memory data by using LINQ.Lessons
- Using the LINQ Extension Methods and Query Operators
- Building Dynamic LINQ Queries and Expressions
Lab : Using LINQ to Query Data
- Using the LINQ Query Operators
- Building Dynamic LINQ Queries
Module 15: Integrating Visual C# Code with Dynamic Languages and COM ComponentsThis module explains how to integrate code written by using a dynamic language such as Ruby and Python, and technologies such as COM, into a C# applicationLessons
- Integrating C# Code with Ruby and Python
- Accessing COM Components from C#
Lab : Integrating C# Code with Dynamic Languages and COM Components
- Integrating Code Written by Using a Dynamic Language into a C# Application
- Using a COM Component from Visual C# Application
This module explains how to implement custom collection classes that support enumeration.
This module explains how to create properties and indexers to encapsulate data, and how to define operators for this data.
This module explains how to manage the lifetime of objects and control the use of resources.